Testing the CC Pose Tool for Zbrush

This is just a test I did for the CC Pose Tool for Zbrush, which is a new pipeline plugin for Zbrush to Character Creator. The original character is a quick conversion of the CC Base to an AccuRIG character with auto retopology from Zbrush. I added a guitar pose, with the rigged character, and sent it back to Zbrush and saved it as a new pose.

I added some quick textures, but I didn't really need to as the CC Pose Tool saves polypaint data. Also, you can subdivide your character and add add high level details, which you can save as a pose. Pretty cool stuff, I'm still playing around with it. At least for me, it removes a lot of the hesitation with altering an existing character in Zbrush.

I don't sculpt a lot in this capacity, but this has really piqued my interest.