Beholder for Character Creator (WIP)

A work-in-progress and experiment. Character Creator 4 will recognize a fully non-humanoid character for facial profile purposes, but you have to think outside the box. Currently the work around is to give your character the needed bones to identify as a human, but disable their functionality (no weight maps / vertex groups). This character has multiple animatable appendages, but I added springs so that they flop around when he moves.